In Super Color Cannon the player has to fend off an endless onrush of crystals with a three colored cannon. The cannon can be leveled, unlocking different visuals for it's core and barrels, and challenges can be completed to unlock gameplay perks.

This was my third fully self-developed game. I had a lot of fun developing Rainbow Infinity and decided to make another game focusing on simple shapes and motion. I had many different crystal types planned earlier in development but they added very little and mostly felt disrupting to the flow - so I canned them and focused on simple gameplay that felt as juicy and responsive as possible instead.

This game is available on Android and iOS.
engine:              GameSalad
platform:           iOS, Android
release year:     2017
link:                    iOS, Android
my tasks:          self-developed
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