
The Plantwormgame (working title!) is a puzzle game about growing and navigating snake-like shapes in small grid-based caverns and features a wide range of game mechanics.
It's one of two self-developed projects I'm currently working on.
Very early on I realized that iterative level design took a very long time with this project, so I decided to build my own editor (also in Construct 3) which sped up the whole process by a huge factor. The game mechanics are close to being feature complete and I've built more than 70 levels already.
There's a password protected early production build on itch.io with the purpose of demonstrating some of the game mechanics and levels. The password is handed out on request via mail.
It's one of two self-developed projects I'm currently working on.
Very early on I realized that iterative level design took a very long time with this project, so I decided to build my own editor (also in Construct 3) which sped up the whole process by a huge factor. The game mechanics are close to being feature complete and I've built more than 70 levels already.
There's a password protected early production build on itch.io with the purpose of demonstrating some of the game mechanics and levels. The password is handed out on request via mail.
engine: Construct 3
platform: PC, Mac,
(iOS, Android)
release: tba
link: itch.io
my tasks: self-developed
platform: PC, Mac,
(iOS, Android)
release: tba
link: itch.io
my tasks: self-developed




